Pentaho:MatchUp:Advanced Configuration

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← Data Quality Components for Pentaho

MatchUp Navigation
Overview
Tutorial
Advanced Configuration
On-Premise
MatchUp Tabs
Matchcode
Field Mapping
Options
Source Pass-Through Columns
Lookup Pass-Through Columns
Output Filter
Matchcode Editor
Matchcode List
Component List
Component Properties
Algorithms
Expression Elements
Matchcodes
Result Codes



The Advanced Configuration button is located at the bottom of the window.


Primary License

All licensing is handled by one License Key.

License Key
Enter your License Key here.
Customer ID
Your Melissa Data Customer ID associated with your License Key.
Expiration
The expiration date of your License Key in YYYY-MM-DD format.


Trial License

If you want to try Melissa Data's components, you can request a trial License Key and enter it here.

License Key
Enter your trial License Key here.
Customer ID
Your Melissa Data Customer ID associated with your License Key.
Expiration
The expiration date of your License Key in YYYY-MM-DD format.


Licensed Products

This section shows which products are licensed.


On-Premise

The On-Premise Settings dialog is where you enter the basic information required for the MatchUp Component to connect to the underlying Melissa Data libraries.

MatchUp Data Path
This should point to the folder on the local system that contains the MatchUp Component and its data files. The default path should work unless you install the component to a different folder.
MatchUp Work Path
Enter the path to the folder where MatchUp component will create temporary files. These files will be deleted automatically once the process is finished.

Show Details (On-Premise)

The Show Details screen for On-Premise Processing displays basic information about the object libraries being used by MatchUp.

MatchUp Object

Initialization
Displays any error messages generated by initializing the MatchUp Object.
Database Date
Displays the date of the MatchUp Object data files. This date confirms that the data files are the latest available.
Build Number
Displays the current development release build number of the MatchUp Object. This is usually a three or four-character string.