Matchcode Optimization:Dice's Coefficient

From Melissa Data Wiki
Revision as of 23:06, 25 September 2018 by Admin (talk | contribs) (Created page with "{{MatchcodeOptimizationNav |AlgorithmsCollapse= }} ==Dice’S Coefficient== ===Specifics=== *https://en.wikipedia.org/wiki/S%C3%B8rensen%E2%80%93Dice_coefficient ===Summary=...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

← MatchUp Hub

Matchcode Optimization Navigation
Matchcode Optimization
First Component
Fuzzy Algorithms
Swap Matching
Blank Matching
Advanced Component Types
Algorithms
Accunear
Alphas
Consonants
Containment
Dice's Coefficient
Double Metaphone
Exact
Fast Near
Frequency
Frequency Near
Jaccard Similarity Coefficient
Jaro
Jaro-Winkler
Longest Common Substring (LCS)
MD Keyboard
Needleman-Wunsch
N-Gram
Numeric
Overlap Coefficient
Phonetex
Smith-Waterman-Gotoh
Soundex
UTF8 Near
Vowels


Dice’S Coefficient

Specifics

Summary

Like Jaro, Dice counts matching n-Grams (discarding duplicate NGRAMs).

Returns

Percentage of similarity

2 * (commonDiceGrams) / (dicegrams1 + dicegrams2)

NGRAM is defined as the length of common strings this algorithm looks for. Matchup’s default is NGRAM = 2. For “ABCD” vs “GABCE”, Matching NGRAMS would be “AB” and “BC”.

dicegramsX is defined as the number of unique NGRAMS found in stringX.

commonDiceGrams is defined as the number of common NGRAMS between the two strings.

Example Matchcode Component

Example Data

{{ExampleDataTableV1|STRING1|STRING2|RESULT |AdditionalRows= {{EDTRow|White|Johnson|Jhnsn|Unique {{EDTRow|White|Maguire|Mcguire|Match Found {{EDTRow|Green|Beaumarchais|Bumarchay|Unique {{EDTRow|Green|Apco Oil Lube 170|Apco Oil Lube 342|Match Found


Performance
Slower Faster
Matches
More Matches Greater Accuracy


Recommended Usage

Hybrid deduper, where a single incoming record can quickly be evaluated independently against each record in an existing large master database. Databases created with abbreviations or similar word substitutions.

Not Recommended For

Large or Enterprise level batch runs. Since the algorithm must be evaluated for each record comparison, throughput will be very slow.

Databases created via real-time data entry where audio likeness errors are introduced.

Do Not Use With

UTF-8 data. This algorithm was ported to MatchUp with the assumption that a character equals one byte, and therefore results may not be accurate if the data contains multi-byte characters.